New Adventures In 3D Rendering
So, I recently started playing around with DAZ Studio 4.10's new advanced rendering engine, the Iray Renderer. For those who don't know what the hell that is or what I'm talking about, let me explain: In the 3D world, there's a process called rendering. That's when you take the 3D scene you've carefully laid out in the software's design interface — when you've placed and textured your 3D models, and have placed your cameras and lights in the scene where you want them — and you turn your 3D scene into a "reality," by rendering it. What that means is that the computer takes your 3D scene and it calculates the way your virtual "lights" behave in the scene as though they were real, actual lights, and as though the objects in your scene were real, actual objects . . . in other words, it looks at the 3D scene you've created as though it were a "real thing" that existed in the actual world, and takes a virtual "photograph" of that "virtual reality" as though it actually existed, and then shows you that photograph that it took. That's what rendering is. The "Iray" renderer is different than the "3Delight" renderer that DAZ3D previously shipped with DAZ Studio because it's physically based. That means it obeys that actual laws of physics in terms of the way that actual light particles (real photons) actually behave in the real world, and so your renders of your scenes turn out much more "photorealistic" — i.e., they look much more like photographs of real things — than did renders made with 3Delight. Of course, you can still use 3Delight if you want to (it certainly has its place for rendering certain types of scenes, no doubt about that), but Iray is much more realistic in terms of its output.
Anyway, all of this is prologue to the actual content of this post, which is that today, I rendered my very first scene with the Iray rendering engine, and I'd like to share it with all of you! Here it is! It's Dizzy (of course, because all my best and most interesting renders always feature Dizzy), standing in front of my tried and true prop that I created, the Wormhole Gateway. Enjoy!