William A. Hainline: Reality Engineer

The Blog Of A Science Fiction Writer Living Just A Half-An-Hour And Some Change Into The Future . . . Sci-fi, fantasy, politics, visual arts, writing, more writing, literature, comics, music, movies, and madness in general. NSFW. Probably not safe for YOU, either. But don't let that stop you.

The go-to site for fans of science fiction writer William A. Hainline. Also the go-to site for non-fans, or anybody else who wants to follow what this curmudgeonly weirdo of a writer is currently up to in the depths of his mad science dungeon.

This is the page where you can view my various forays into creating 3D graphics, using DAZ StudioAutodesk Maya, and Adobe Photoshop. (In case you didn't notice, I also do the cover art for my own books using this same software . . . if you're interested in having me do the cover for one of your books, get in touch with me via the Contact page.) Here, in this context, 3D does not mean “stuff that leaps off the page or screen and into your eyes,” like in the context of “3D” at the movies. Here, “3D” means “manipulating objects in imaginary 3D space to create the illusion of depth or real-world objects.”

I've only been at it for about four years now, so I'm still very much a beginner at this. But, I'm getting better all the time. If you don't know what DAZ Studio is—you' re missing out! DAZ Studio is an innovative piece of software that allows you to play with 3D figure creation and animation. The software itself is free, but you have to pay for the content; i.e., the 3D figures, their hairstyles, costumes, the sets, props, etcetera that you use to build your scenes. It's quite addictive, and I've spent a pretty penny on their stuff over the years. But, it's been worth it! Maya is a different beast. It's about $190 a month to rent from Autodesk, and is a pro-level 3D program, the kind they use at Hollywood studios to create professional 3D animation and effects for studio films. It's not for the faint of heart, believe me . . . you've never seen so many buttons, menus, options, and commands! I've got three books on it, and am still learning where everything is in that sucker. Photoshop we all know and love, and is a bear to learn—if you want to learn everything—but my skills are developing nicely I find. The key is to pace yourself, I think, and try to not want to learn "everything at once.” (I use the student edition of Maya for now; once I go pro, I’ll have to pay for it.) I'll get there eventually. In the meantime—enjoy my creations!



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